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Old Jul 20, 2007, 02:01 PM // 14:01   #101
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Quote:
Originally Posted by Navaros
Sure, why not. People are paying good money for them.

However, many people are expecting something better than perfect max greens. Make them fully moddable. The former pre-release items should be made fully moddable, and so should these. Absolutely no reason to not do that.

I fail to see why anyone would wanna pay real-life money for weapons that are less moddable than in-game collector weapons are.
no, you pay 0 money for them, they are a gift to you because you bought their game, without the gift you would have bought the game too for as mutch money. so you pay 0 dollars for those weapons!
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Old Jul 20, 2007, 02:26 PM // 14:26   #102
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Quote:
Originally Posted by zwei2stein
- Most dervishes prefer Fortitude (Victorious line of attacks)/Armor suffixes. And icy prefix leaves a lot to be disired too (Ebon is the one to aim for, but dervish should have lot more, including cripling prefix) Soublreaker is just cheap ptemp weapon untill you are able to get really good one.
You're mistaken. Not all dervishes run Ebon Dust Aura. Even those that do would ideally run zealous and a damage conversion enchantment. Icy still leaves options for Spinal Shivers and other skills that trigger off cold damage. And fortitude or defense over enchanting on a dervish? Puh-lease, the entire class is built around managing enchantments...

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- +5e spear is fine, but hmm, what would you use it for with those other mods?. Giving it to casters is unjustifiable (it lacks +HP / + generic armor or Echanting suffix) and giving it to paragon ... +5e looks fine, but you want damage mod as paragon. And there is this thing of bad suffix.
Not all paragons are spear chuckers. +5e and fiery is good for synergy off mark of rodgort etc. Shelter is garbage, I'll agree with that, but it's still not a bad weapon. I'll explain what a bad weapon is. A bad weapon is a r13 14-20 gold gladius with no damage mod, 1:1 Vampiric and Shelter +4. Do please note that stuff like that used to drop quite regularly until Anet gave us better drops.

Quote:
- Is not that your enchant gets stripped, its because you have to get enchant in first place, making you either put it in your build or depend on allies. You see, enchanting is burden and requires strategy change to use, good old 15^50 requires nothing special to work.
A player with access to heroes has a pool of 32 skill slots with which to construct a build. Are you trying to say that in no situation, should there be enchantments because they're all inefficient? Take a look at the average prot monk bar and you'll see just how wrong that is. and 15^50 requires that you be over 50% health, so it is conditional. More so, even than +15/-5. And theres the rub. Enchantments require you to use your brain, yes, but thats why they're so effective in capable hands. Enchantments are anything but a burden. They're the main reason I've got through all 3 campaigns relatively unscathed. I used to think enchantments were stupid, but I've played long enough to know that they're the real game winners, in PvE, at least.

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ofc, any of theese are better to give to heroes than their starter weapons, but still, you have work to do if you want them really effective. Prime example is spiritbinder - you want to get stafrf with matching attribute anyway even with hourglass staff out there as you for sure can use better suffix.
Theres your enchantment allergy raising it's ugly head again. Think about what goes into the average caster build. Elementalists run attunements*. Monks run multiple enchantments, Necromancers and Ritualists don't have many enchantments of their own, but it's not too much trouble to rely on the monks and x/monks to keep things running. Besides, with a mod like +45 while enchanted, if you're taking damage and a prot monk puts SoA or SH on you, then it triggers at exactly when you need it the most. You don't exactly need it when you're not being hit, do you? And Mesmers have far more enchantment options than a lot of people realise, so it's not a bad mod for them either. Name a better suffix than +45% while enchanted for a spellcaster.

*Not me though, but then the sword is absolutely perfect for my character. Not a conjure Ele either.
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Old Jul 20, 2007, 02:37 PM // 14:37   #103
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Quote:
Originally Posted by KiyaKoreena
Just because an item is not inscribable does not mean it is useless. Yeesh. Plus I think the staff stats are just fine for most people.
Just fine for me, the bow would be a great hero bow or great to put on instead of my vamp bows while I'm not fighting.
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Old Jul 20, 2007, 03:14 PM // 15:14   #104
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Good money? HAHAHAHA! Yeah. My £3 for the pre release is gonna provide a meal for a day for one employee of Anet. And in return? I get:

A great looking sword with max damage mods I can use in pre-searing. Enchantments? OH MY GOD! NOOOO! Keep that protection monk away from me! HE HAS ENCHANTMENTS! Then again, the whiners aren't very intelligent in the first place.
A staff I can shove on any monk hero when I need it most.
A sneak preview of GW:EN with skills and items we get to KEEP until the release.
A bow I can use on my ranger to completely destroy in pre-searing, if I ever make one. And that -5 energy? Yeah. Expertise.

And as for fortitude for a dervish over enchanting mod? Well if you want to go for that to seem "leet" to all the fanboys around you, go for it. But for a dervish, enchanting IS the best one to go for. What can I say? I like weapons that help me fight. Not weapons that I can have people who can't spell chase after my ankles and sucking up to me in hopes they can get it for free.


And one for the Final Fantasy fans: Glacial Sword looks like Final Fantasy X's Brotherhood?
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Last edited by Darkobra; Jul 20, 2007 at 03:16 PM // 15:16..
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Old Jul 20, 2007, 04:38 PM // 16:38   #105
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The best part about that staff is that you can spawn 5 copies of it for half of your heroes.
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Old Jul 20, 2007, 04:50 PM // 16:50   #106
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Quote:
Originally Posted by Skye Marin
The best part about that staff is that you can spawn 5 copies of it for half of your heroes.
Definitely. AND it comes with the +5 insightful staff head. Oh and I found out the real price of it here. £2. So good money? Well I found £3.74 which fell out my pockets and under my bed... I say I'm getting far more than what I'm paying for.
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Old Jul 20, 2007, 05:47 PM // 17:47   #107
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the bonus items I presume:

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Old Jul 20, 2007, 06:00 PM // 18:00   #108
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Wonder when we can buy it through The Guild Wars Official Store? See that The PlayNC Store has it availble but it still is not yet available from logging into the game and buying through that avenue.

And im going to get it since the * states that the money paying to get this goes towards the game itself. So preview, free weapons all for free. No idea what some people are complaining about.
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Old Jul 20, 2007, 08:08 PM // 20:08   #109
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For anyone who has added the pre-order key to their account, I am wondering if the bonus items are currently available, or if they are to be added to the game at a later date.

Unfortunately, the pre-order did not arrive locally today as expected. Should be able to pick it up tomorrow...
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Old Jul 20, 2007, 08:55 PM // 20:55   #110
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If i buy the pre-release pack in Plaync.com, will i get the bonus pack (after i´ve paid the rest of gwen)? or i have to buy it from the ingame store no matter what?
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Old Jul 20, 2007, 09:24 PM // 21:24   #111
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bonus pack is only availble through purchases on the ingame online store.

"For a limited time, when you spend $29 USD (€26/£17) or more in the Official Guild Wars (online) Store, you will get a Guild Wars Bonus Mission Pack for free!

"

http://www.guildwars.com/products/ex...ck/default.php
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Old Jul 21, 2007, 12:44 AM // 00:44   #112
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So... everyone gets the bonus pack if they buy GW:EN before october 31, right?

EDIT: BTW... does GWEN add any character slots?

Last edited by Pey; Jul 21, 2007 at 12:49 AM // 00:49..
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Old Jul 21, 2007, 12:45 AM // 00:45   #113
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The bow looks rather cool.
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